THE PLAYBOOK · GZCKKS
Understand the basics of Forty Thieves Solitaire
Read the aim of Forty Thieves Solitaire, then make your first move. Build eight suit foundations from ace to king. Check the relevant rule before repeating a move. Read the objective before making your first input. Look at what changes after your first action.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
A small practice goal
Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow. Keep the objective visible.
What counts as success
Build eight suit foundations from ace to king. Read that aim before choosing your first action. Keep the controls in easy reach.
Follow these playing steps
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Your inputs
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. A careful first action helps you become familiar with the layout. Return to the rules if the result is unexpected.
Work through an example
A club 5 can move onto a club 6, but a whole run cannot move together. Compare this with the rule that governs the move. Check the stated objective.
An important reminder
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. A different version of the game may use a different rule. Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow.
If you are unsure
What is the goal of Forty Thieves Solitaire?
The key detail is this: Build eight suit foundations from ace to king.
When I return, how do I control Forty Thieves Solitaire?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
What example helps explain Forty Thieves Solitaire?
A club 5 can move onto a club 6, but a whole run cannot move together.
While learning, what should I watch out for in Forty Thieves Solitaire?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
While learning, what format does Forty Thieves Solitaire offer?
For clarity: Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
When I return, which play mode does Forty Thieves Solitaire use?
Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.