THE PLAYBOOK · GZCKKS
Find your footing in Lights Out
Make Lights Out your next activity in the game library. Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Look at what changes after your first action. Make your first input carefully and watch the result. Use the example below to understand a decision.
Practice with a purpose
Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow. Make the next step deliberately.
The objective of a round
Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Use the instructions to see which actions move you towards it. Notice how the game responds to your input.
From the start of a round
- Select a light or an unlit tile.
- The selected tile and its orthogonal neighbours switch state.
- Plan flips so that previously cleared rows stay cleared.
- Use Undo to try another approach.
Input guidance
Use the on-screen controls with a mouse or touch. A careful first action helps you become familiar with the layout. Return to the rules if the result is unexpected.
Follow the example
Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected. Your next round may have a different position, so inspect it before acting. Notice the change in the playing area.
Watch out for this
An unlit tile can still be tapped; it may be necessary to solve the board. A different version of the game may use a different rule. Take enough time to read a new position. If a game has a timer, learn its controls first rather than searching for them during the round.
If you are unsure
As a new player, what is the goal of Lights Out?
Keep this in mind: Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable.
When I return, how do I control Lights Out?
The key detail is this: Use the on-screen controls with a mouse or touch.
For a quick reminder, what example helps explain Lights Out?
Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected.
For this browser game, what should I watch out for in Lights Out?
Here is the relevant explanation: An unlit tile can still be tapped; it may be necessary to solve the board.
For a quick reminder, what format does Lights Out offer?
Keep this in mind: Play using the solo mode shown on this page. Read the controls before starting a new round.
While learning, which play mode does Lights Out use?
Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.